On Wed Sept 25th we’re doing a special Rocket League™ themed game night! ⚽️💥🚗 Grab a friend and join us from 6-8 pm at our Curtis Park Taproom for our first ever Rocket League Tourney.
Sign-up your team in the taproom or email [email protected] with your team name + contact info.
1. TOURNAMENT STRUCTURE
– DEFINITION OF TERMS
“Best-of-X”: means a Match that has X number of Games, and the Team that wins a majority of the Games is declared the winner. Once a Team wins the number of Games needed to reach the requisite majority, then that Team will be declared the winner of the Match, and any Games that have not been played at that point will not be played. For example, in a Best-of-Three Match, once a Team wins two Games, that Team will immediately be declared the winner of that Match.
“Game”: means a single competition between the two Teams.
“Match”: means Tournament play between two Teams that may involve multiple Games.
“Team”: means a group of Players who compete in the Tournament together as a unit.
Track 7 Curtis Park (3747 W. Pacific Ave Sacramento, CA 95820)
– TOURNAMENT FORMAT
Best of 3 games (8, teams of 2) [Possibility of expanding bracket to 16 teams]. 3 minute rounds. Bracket Format (March Madness style). 21+ years old
2. GAME PLAY RULES
This Section sets forth the “Game Play Rules” governing play during the Tournament.
– GAME SETTINGS
Default Arena: DFH Stadium
Team Size: 2v2
Bot Difficulty: No Bots
Match Time: 3 Minutes
Platform: Nintendo Switch
Please bring adapters if you are not using joy cons. (If there is someone who wants to let Track 7 use your adapter for the entire tourney please give me a shout out).
In the Open Qualifier, all games are played on DFH Stadium. In all other stages of the Tournament, the first game is played on DFH Stadium. All subsequent Matches will be played on an eligible arena, chosen by the first matches loser. The following eligible arenas may be selected:
Champions Field (Day)
DFH Stadium (Day)
DFH Stadium (Stormy)
Salty Shores (Day)
Salty Shores (Night)
Urban Central (Dawn)
Urban Central (Night)
Utopia Coliseum (Dusk)
Utopia Coliseum (Snowy)
– MATCH PROCEDURES
– GAME START
Players may not join their designated side until three Players from each Team have joined the Game.
– REPORTING SCORES
During the Open Qualifier stage, after a Match is completed, the winning Team must submit the Match result to Tournament Administrators. The losing Team must also confirm the Match result.
– BUGS AND GLITCHES
In the event of a bug or glitch that affects gameplay, the full Match should be played out. If a Team calls for a rematch due to the bug or glitch, they must save the replay and submit it to the Tournament Administrator for review.
– TEAM ROSTERS
– TEAM CAPTAINS
Each Team must declare one member of their roster to be the “Team Captain” who represents the Team for all official decisions and serves as the main point of contact for the Team.
Teams may only use Players who are on their roster for a Match. Rosters must contain a minimum of three Players and up to one designated reserve Player who may be used as an alternate. Rosters may also include a manager who does not play in Tournament Matches. An individual may not simultaneously be part of more than one roster at a time.
– ROSTER SUBMISSION
Starting line-ups for each Match must be submitted to Tournament Administrators at least 24-hours before the applicable Match.
– PLAYER OR TEAM NAMES
Players or Teams may not change their User Names, in-game names, or Team Names without approval from Tournament Administrators. All such names must comply with these Rules and Tournament Administrators may request that they be changed at any time. A roster shall not contain duplicates of the same name, names that consist only of symbols, or names that are difficult to distinguish from one another.
– MATCH OBLIGATIONS
All Teams must have Players physically present by 5:30pm and
Teams may not voluntarily forfeit a Match without prior authorization from Tournament Administrators and, even with authorization, are subject to further penalties for forfeiting.
– STOPPAGE OF PLAY
Tournament Administrators may pause a Game or Match at any time and for any reason. In the event of a stoppage of play, Players must remain at their devices and may not communicate with other Players until the Game or Match is resumed.
Tournament Administrators may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or the Game or Match is disrupted by a Force Majeure or other event.
– TEAM FORMATION RULES
The Tournament is comprised entirely of Teams. Players must combine to form a Team consisting of at least three individual Players, but no more than four individual Players