Challengers, come out to plaayay 🎮
On Wed July 17th we’re doing a special themed Super Smash Bros™ game night! 💥 Grab a friend and join us on for our first Super Mash Brawl tournament from 6-8 pm at our Curtis Park Taproom.
Sign-up your team in the taproom or email [email protected] with your team name + contact info.
We’ve got some awesome prizes in store 🏆
Super Mash Brawl Rules (+21 and up)
2 or 3 stock.
6 or 8 minutes. (Will use 4 minutes, for the sake of time restraint)
Items are turned to off and none.
Pause is disabled.*
Stalling is banned.
If time runs out, the winner is determined by remaining stock, and then by ending damage percentage.
If both stock and percentage are identical, or a game ends with both players being KO’d simultaneously, then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters and the same stage.
Double Rules + use of General Rules (Best out of 3)
Team attack is on.
If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of the players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%.)
The Suicide Rule
If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by Bowser’s Flying Slam), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played.
Note: Rule sets will be setup on the consoles in advance with a ruleset name called “1v1 Tourney” and “2v2 Tourney”. Use that when you go into the Smash Menu. It is recommended that you verify the settings with your opponent before beginning
Team Attack: On
Launch Rate: 1.0x
Items: Off and None
FS Meter: Off
Damage Handicap: Off
Custom Balance: Off
Stage Selection: Loser’s Pick
Stage Hazards: Off
Stage Morph: Off
Underdog Boost: Off
Score Display: Off
Show Damage: Yes
Squad strike Setting (Identical to above with the following adjustments)
Format: Tag Team
Stage Selection: Anyone
Characters should be selected in a 1-2-2-1 format. Whoever didn’t choose stage strike order gets choice on who picks first.
Console Settings (not in the main rules menu, in the options menu)
Echo Fighters: Separate
Custom Balance: Off
The following stages are on the starter lists of virtually all tournaments.
Town and City
Common Starter/Universal Counterpick
Universal Counterpick/Uncommon Starter
Dream Land 64
Wily Castle, Suzaku Castle, and Midgar.
The following stages were once tournament legal as counterpicks, but are now universally banned in tournaments. Due to their former legality and the banning of certain stages being controversial decisions, they may still see some tournament play via the gentleman’s rule.
The following stages are almost never seen in tournaments.
Bridge of Eldin
Flat Zone X
Garden of Hope
The Great Cave Offensive
Hyrule Castle 64
Kalos Pokémon League
Kongo Jungle 64
Mario Circuit (Brawl)
Mushroom Kingdom U
Orbital Gate Assault
Peach’s Castle 64
Pokémon Stadium 2
Port Town Aero Dive
Super Mario Maker
Umbra Clock Tower
Wii Fit Studio
Windy Hill Zone
Yoshi’s Island (Melee)